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Table Top Roll Playing Games (TTRPG) Groups and Individual sessions are here! 

TTRPGs have been around for decades, with Dungeons & Dragons being the most popular one. However, it is only recently that the therapeutic effects of TTRPGs have started gaining recognition. It can be used as a therapeutic tool for socialization, coping skills, self expression, empathy, and many other areas. And yes, we don't just do this in groups, we can also bring this into your individual sessions! All sessions & groups will continue to be online for the time being. Click the links below to find out when the next groups start!

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Quick Links

For our flagship 10 week experience click here: The Plane Professor

For our spooky 3-shot mini experience click here: Maria's Revenge

For our FAQ's click here: FAQ

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Why TTRPG?

Tabletop Role-Playing Games (TTRPGs) have been a popular pastime for decades, but recently, they have gained recognition as a form of therapy. TTRPGs involve creating a character, developing a backstory, and collaborating with others to navigate a fictional world. This imaginative exercise can provide numerous therapeutic benefits for players.
Here are some of the possible therapeutic effects of TTRPGs:

  1. Socialization: TTRPGs provide a social outlet for players, especially those who may have difficulty socializing due to social anxiety, shyness, or other factors. TTRPGs offer a low-stakes environment where players can practice social skills, such as communication, collaboration, and problem-solving, in a supportive and accepting setting.

  2. Self-Expression: Creating a character in a TTRPG allows players to express themselves in new and imaginative ways. Players can explore different aspects of their personality, values, and interests through their character's traits, motivations, and actions. This can provide a sense of empowerment and agency that may be lacking in their daily life.

  3. Emotional Regulation: TTRPGs can help players develop emotional regulation skills, such as empathy, impulse control, and emotional awareness. Players may encounter challenging situations in the game that require them to regulate their emotions and respond appropriately. This can translate to real-life situations, where players can apply the skills they learned in the game to manage stress, anxiety, or other emotions.

  4. Narrative Therapy: TTRPGs can be a form of narrative therapy, a type of psychotherapy that uses storytelling to help clients process their experiences and emotions. Players can use their character's backstory, experiences, and relationships to explore their own experiences and emotions. This can provide a safe and creative space for players to explore their identity, values, and goals.

  5. Catharsis: TTRPGs can provide a sense of catharsis for players, allowing them to release pent-up emotions or stress in a controlled and safe environment. Players may find catharsis in defeating a challenging enemy, saving a fictional character, or achieving a goal. This can provide a sense of accomplishment and satisfaction that can boost their mood and self-esteem.

It important to note that while TTRPGS have been around for a while, they are still being studied to show their effectiveness in the therapeutic world. Overall based off the known research, TTRPGs can provide numerous therapeutic benefits for players, from socialization to emotional regulation to self-expression.

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The Plane Professor Details

This is our flagship experience! Each group could have a vastly different experience due to a simple roll of the dice. Each group decision can have monumental consequences on the story. Will you and your group be able to work together to figure out The Plane Professor? Let's roll and find out!

When:

  • Tuesdays 8-10 pm

  • Groups will start once there are 4 participants enrolled

Duration:

  • 10 week program (1 intake session, 9 game session) each being 2 hours long. Program will be based on D&D 5E rules.

Details:

The Program includes:​​

  • Access to digital copy of D&D player handbook.

  • Access to digital copy Tasha’s cauldron of Everything book.

  • Free character creations. 

  • Free Campaign journal. 

  • Free set of Dice. 

  • Groups will be maxed out at 4. 

 

Pricing (Based on a group of 4):

  • $40 an hour ($80 per group). Each session is 2 hours. (You save $2,110!)*

    • $170 for initial evaluation session, character creation & session zero (2 hours)

*Payment plans are available. Contact us for more information

*Amount saved is based on rate of individual therapy sessions compared to groups. 

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Maria's Revenge Details

Don't want to commit to our flagship program just yet? Want to see what this is all about? This is for you! You and your group are awoken in a strange cave by some eerie sounds echoing around. Will you figure it all out before Maria finds you? Let's roll and find out!

When:

  • Thursday 8-10 pm

  • Groups will start once there are 4 participants enrolled​​

Duration:

  • 4 week program (1 session zero with character creation, 3 game session) each being 2 hours long. Program will be based on D&D 5E rules

Details:

The Program includes:​​

  • Access to digital copy of D&D player handbook.

  • Access to digital copy Tasha’s cauldron of Everything book.

  • Free character creations. 

  • Groups will be maxed out at 4. 

 

Pricing (Based on a group of 4):

  • $40 an hour ($80 per group). Each session is 2 hours. (You save $870)*

    • $170 for initial evaluation session, character creation & session zero (2 hours)

      • *Payment plans are available. Contact us for more information

      • *Amount saved is based on rate of individual therapy sessions compared to groups. 

FAQ

  • Do I need to know how to play the game?

    • No! No experience is needed. All you need is a set of dice (Provided), pen/pencil & Paper, and your imagination.​

  • I don't like groups, can I do this in my individual sessions?​

    • Yes! Individual sessions are based on our standard rate which is $150 per session.​

  • Why is this so expensive?​

    • This is a wonderful question and we will break it down as best as we can:​

      1. Your Game Master (GM) is a certified therapeutic GM​.

      2. Your GM has been trained in other mental health avenues and is a licensed Professional Clinical Counselor in the state of Ohio.

      3. Your group will sign intake paperwork that specifically goes over policy and group rules making this a safe experience that you cannot often get with normal groups.

      4. Normally, it is very hard to get a group going that is committed to playing. Well when you are paying for the group that increases everyones commitment to the process. 

      5. This is an investment in your mental health and that is something you cannot put a price on. The skills that you will learn can last a lifetime.

  • Will you take insurance for the groups?​

    • Unfortunately we will not be accepting insurance at this time for our TTRPG groups. While TTRPGs have been around for decades, their therapeutic benefits are still being studied. Current research supports the idea that TTRPGs can provide therapeutic benefits but, as with any therapy, results cannot be promised. ​

  • What all do I need to participate?​

    • Technically all you need is an email address, phone and your imagination. However for the best experience you need a computer with a camera & Microphone, active email, solid internet access, a set of dice (provided for The Plane Professor experience), and of course your imagination. ​

  • How is this done virtually?​

    • We use a HIPPA compliant video platform in addition to other tools to make the experience as immersive as possible. Full breakdown and details will be provided with the intake paperwork. ​

  • Will there be a in-person option?​

    • Eventually we would LOVE to be able to play in person but for the time being all groups will be held on our virtual platform.​

  • Can I join in at any time?

    • Unfortunately no. These groups will be considered 'closed' groups meaning that the same members that began the group will end the group together. This is done to increase group camaraderie, trust, and safety.  ​

  • What if I miss a session?​

    • Details on how this will affect in-game play will be covered in the first session. In terms of cost, refunds will be issued on a case by case basis but are NOT guaranteed. Due to the nature of the game, therapeutic principles, and it being a closed group, it is important that you commit to group.

  • If the groups are more than 4 people, will the price change?​

    • Yes, the price will be less per person the more people you have. That being said, more people will lessen the joy and learning of the program. Currently, groups will be maxed out with 4. ​

  • What if the group wants more sessions?​

    • We can extend the group at the current rate ($80 per person, per 2 hour session) but the entire group must consent. ​

  • Is there an age limit?​

    • Yes, currently you must be over 18. These groups are designed for young adults and adults. ​

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